

The MP gauge will refill over time, but if you drain it fully with MP skills, you can't use them till the gauge fills up again. You can use normal attacks and skills as you please, but MP skills drain a special gauge under your life bar. Instead, you have a series of normal attacks, special skills, and MP special skills. There aren’t complicated special move inputs in this game. It's all fairly easy to access, too, thanks to the way DNF Duel is designed. Each class is interestingly adapted to round out the roster with grapplers, zoners, rushdown, poke game, and more. What’s more, they did a fairly decent job of bringing these classes to fighting game characters. You’ve got gunner types like the Ranger and Launcher, magic types like the Enchantress and Swift Master, sword wielders like the Berserker and Ghostblade, and quite a few more. The roster is all based on advanced classes from the MMO. Maybe one of the more amusing parts of DNF Duel is that it doesn’t have named characters. Being able to have a bar brawl inside the Moonlight Tavern or battling by the fountains of Hendon Myre are absolutely things I can appreciate. It might be a little odd to follow if you haven’t been around Dungeon Fighter Online at all, but the adaptation of DFO music, environments, and concepts are also quite cool, mostly gorgeous, and will likely make for a lot of fun for players like myself that have experienced the MMO. More importantly, these Wonders imbue certain adventurers with “Seeds” that make them special and allow them to fight it out against one another to gain further power. However, some doors (also known as Wonders) have activated once again and adventurers go looking for the power that exudes from said doors for their own purposes. Keep it classyĭNF Duel kind of follows the premise of Dungeon Fighter Online in a world where interdimensional doors allowed for the discovery of magic. It’s an absurdly easy game to approach, sometimes to a fault, but this is another decently solid fighter from the Arc folks in a year where FGC has been eating well. With that in mind, color me intrigued when we learned Guilty Gear and BlazBlue developer Arc System Works partnered with Nexon to make an adaptation of Dungeon Fighter Online known as DNF Duel. I don’t have the time to put countless hours into an MMO these days, but the pick-up-and-play of a fighting game is always perfectly my speed. It’s been a long time since my days of happily grinding characters in Dungeon Fighter Online, but I enjoy the memories fondly.
